| Forum Home > Game Play Strategies > Iroquois mentor? | ||
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Limited Member Posts: 60 |
Hey, Anyone Pro with Iroquois, i'd really like to get good with em. Got tips tell me them too. Thanks | |
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-- If your going through hell, keep going-Unknown |BAMF|
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Limited Member Posts: 288 |
come to think of it, i dont think we have any iro experts on GR. i'll fix that i can't mentor you, first since i dont have time and second since i'm not very good at iro atm, but i can give you a few tips: age with 14-15 villes send 5 villes as your first card when you don't need to worry about early pressure when you have enough starting crates, get an early market (as well as a longhouse) with your starting travois, look for your secondary hunts. if you are on a map with few good treasures (sonora, andes, pampas, etc) use your converted treasure guardians to explore and look for things like stray hunting villes, fb villes, and secondary resources. if the maps has multiple good treasures, use the guardians as meatshields; first attack one guardian, then begin to convert another. use the crackshot on units, i find that it isnt very effective vs treasure guardians. try to get both a stable and a WH up asap; its amazing how useful it is to be able to adapt quickly. iro age 3 is quite good; dont hesitate to send 600 gold and age. its a good idea to put your WH slightly forward most of the time, just to cover some hunts. not being able to hunt as the iros is devastating, because most of their units are extremely food heavy. your age 1 ville micro needs to be nearly perfect; in fact, i might not herd on maps with decent sized primary hunts until you start aging; you wont get 800 food by the time ur last ville comes out otherwise. i'm still experimenting with how mining for an early market / hunting dogs affects this. mrmilo said it best: 'if you have units, they should be in your opponent's base.' as iro, your eco, though not horrible, has no special advantages. even this out by applying pressure. keep in mind that my iros are not very good and this is all in theory, but i think that this is all sound advice, not just for iros, but for any civ. oh and this is mostly 1v1 stuff, my team games are bleh. | |
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-- Vagina.
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Administrator Posts: 248 |
Fred is damn good at iros. If anyone, he's the man to ask | |
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smoke the h-e-r-b.
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Limited Member Posts: 143 |
Ive been playing around with them, and consider myself an ok iro player. Not the fastest however......well not a BB rusher. When your online i can give a few tips, im thinking about making them a civ like how mag only plays dutch, so soon i will be trying a bunch of stuff out. Pm at some point and ill help. | |
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Limited Member Posts: 60 |
When i play i do 15 age up, 7 food 3 gold and 5 wood. This gives me 3 on gold so i can semi ff if i can, i chose 2 travis as first considering it works best as defence. I usally never make stable because team mates always make, once i age up i send eather 5 villagers or 700 gold, and when i make villagers they all go to food no matter what. (too keep aenas poping out or toms) which ever im assighned to... if i age up ill send 6 food gathers to mines and 4 to wood cutting. then i usally get a stable and spam fp(forest prowlers). usally i can spam 50 in about 12 min if i get time to ff. By the time i get the spam going the game is usally over. and we win. Unless i have a deck i have made that works best with the semi ff. Supplies troops and villagers to keep military and eco up. Iros have OP cards, which make them really usful. and once i get to age 3 ive all ready have about 60 villagers. but i start booming a lot more in age 3 Thats my basic iro game | |
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-- If your going through hell, keep going-Unknown |BAMF|
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