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vclan
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Posts: 27

Build order:


April 13, 2009 at 5:52 AM Flag Quote & Reply

Rogue
Limited Member
Posts: 60

Basic Start up with Dutch


4 of 7 villagers to hunt towards your tc the other 3, 1 collects wood, another on food, and last one on gold... make all the villagers  you can with the gold...


Have the waypoint set on food untill you have 9 villagers on food, then set it to gold(you should usually have about 5-6 villagers on gold and always have 9

villagers on food)


Send the 3 villager card as soon as your able to... 


Age with wood politician (400 wood)...


During age you send 2 villagers from gold to a mine near there base as your fb.


A Dutch Skirmisher Rush


Once you have aged have 2 miners or hunters (which ever is closer) gather the wood starting on each side


Once about 200 wood is collected have 1 of them build a 2 houses and send them back to where they where (as hunter or miner).


Once your fb is built send your 2 miners back to the mine where they start (so they dont get raided) You should have about 20 skirmishers if you did this right. Attack around 7:30 or sooner (make sure you either have musks or pikes from your team mates with you).


MICRO, MICRO, MICRO!!! You have to MICRO!  if you dont your skirmishers will be eaten by calv or musks in HH. 


Keep pushing out skirmishers... (the set up i gave you should keep you going untill 25 min in... The you need to make banks and villagers).


MUST HAVE CARDS IN DECK! (also order for strats above)

3 Villager card

5 Villager card

(optional for native rush)Silversmith

Refrigeration

Fort

Factory

Factory

Religious Freedom

Bank Of Rotterdam

Bank Of Amsterdam

Tulip Speculation

Sustainable Agriculture

Food Silos


(Skirmisher Rush Below)

Team Infantry Points

Infantry Attack

Advance Arsenal

Fencing School

Infantry Combat 

(Optional) 1 Falconet


(Hussar Rush)

Team Spice Trade

Silversmith

Riding School

Calvary Combat 

Medicine 

Dutch East India Company 


(Fast Fortress)

700 Gold Crate

Fencing School

Riding School

*You can chose other cards but these are the main ones for it*



--

If your going through hell, keep going-Unknown 

|BAMF|

November 5, 2009 at 6:17 PM Flag Quote & Reply

Rogue
Limited Member
Posts: 60

Delete post above... forgot to edit under 10 min

--

If your going through hell, keep going-Unknown 

|BAMF|

November 5, 2009 at 6:33 PM Flag Quote & Reply

Rogue
Limited Member
Posts: 60

NILLA STRATS! Dont try on TAD!


Basic Start up with Dutch

 


4 of 7 villagers to hunt towards your tc the other 3, 1 collects wood, another on food,

and last one on gold... make all the villagers  you can with the gold...

 


Have the waypoint set on food untill you have 9 villagers on food, then set it to

gold(you should usually have about 5-6 villagers on gold and always have 9


villagers on food)

 


Send the 3 villager card as soon as your able to... 

 


Age with wood politician (400 wood)...

 


During age you send 2 villagers from gold to a mine near there base as your fb.

 


Once aged send 4 villager card then silversmith.

 


A Dutch Skirmisher Rush

 


Once you have aged have 2 miners or hunters (which ever is closer) gather the

wood starting on each side

 


Once about 200 wood is collected have 1 of them build a 2 houses and send them

back to where they where (as hunter or miner).

 


Once your fb is built send your 2 miners back to the mine where they start (so they

dont get raided) You should have about 20 skirmishers if you did this right. Attack around 7:30 or sooner (make sure you either have musks or pikes from your team mates with you).

 


MICRO, MICRO, MICRO!!! You have to MICRO!  if you dont your skirmishers will be eaten by calv or musks in HH. 

 


Keep pushing out skirmishers... (the set up i gave you should keep you going untill 25 min in... The you need to make banks and villagers).

 


Basic Hussar Rush

 

Same start out for skirmisher rush but using other cards in stead plus taking 2 or the villagers from gold and putting on wood

 

Basic FF

 

Basic start out like skirmisher rush except instead of sending 4 villagers first, you


send 700 gold for age and use fast age up.

 


MUST HAVE CARDS IN DECK! (also order for strats above)

3 Villager card

4 Villager card

(optional for native rush)Silversmith

Refrigeration

Fort

Factory

Factory

Religious Freedom

Bank Of Rotterdam

Bank Of Amsterdam

Tulip Speculation

Sustainable Agriculture

Food Silos

 


(Skirmisher Rush Below)

Team Infantry Points

Infantry Attack

Advance Arsenal

Fencing School

Infantry Combat 

(Optional) 1 Falconet

 


(Hussar Rush)

Team Spice Trade

Silversmith

Riding School

Calvary Combat 

Medicine 

Dutch East India Company 

 


(Fast Fortress)

700 Gold Crate

Fencing School

Riding School

*You can chose other cards but these are the main ones for it*

 


(Native Rush) *haven't tried this yet*

Advance Trading Post

Sawmills

Exotic Hardwoods

700 wood

700 gold

Native warriors

Team Spice

 


*This is my strat for Dutch please post your strats*


--

If your going through hell, keep going-Unknown 

|BAMF|

November 5, 2009 at 6:39 PM Flag Quote & Reply

The Paladin
Limited Member
Posts: 45

ok i dont know what you were thinkign with that post, I see that you wanted to edit, but that is such a noobzor dutch deck.


You dont have a single unit shipment, if your ever in a 1v1 you NEED 8 pike 3 huss, 8 scirm, 9 ruyters, 8 halb (not neccisary, but smart dutch players know how to use it). Your deck was a pure Nr deck.


There is no such thing as a hussar rush, only a raiding or semi FF strat, and in that deck you said to put medicine (not valuable to dutch players, because of the low pop. they only time you would ship Medicin is after your key cards, and by the time those cards have been sent, you should be at 40 or so vills.) Dutch East India Company is a very debatable card, it saves you more than the 700 res u usually get with age 2 shipments, but thats in the long run; it saves 100 res per bank, which is 800 saved once you have all 8 banks out, but that includes the bank shipments, which not as efficient of an improvement that a hunting or wood upgrade wood be.


as for the Discovery BO, you put 3 vills on mine, rest on hunts until you have 16 vill pop including shipped vills,(15 if you were able to get enough food to age when you created your 15th vill). any other variation is NOT as resource efficient as the 3 miner strat.


sorry if i come off as mean, but thats how it is

November 5, 2009 at 7:01 PM Flag Quote & Reply

Dark Rider
Limited Member
Posts: 262

The Paladin at 07:01PM on Nov 05, 2009

ok i dont know what you were thinkign with that post, I see that you wanted to edit, but that is such a noobzor dutch deck.


You dont have a single unit shipment, if your ever in a 1v1 you NEED 8 pike 3 huss, 8 scirm, 9 ruyters, 8 halb (not neccisary, but smart dutch players know how to use it). Your deck was a pure Nr deck.


There is no such thing as a hussar rush, only a raiding or semi FF strat, and in that deck you said to put medicine (not valuable to dutch players, because of the low pop. they only time you would ship Medicin is after your key cards, and by the time those cards have been sent, you should be at 40 or so vills.) Dutch East India Company is a very debatable card, it saves you more than the 700 res u usually get with age 2 shipments, but thats in the long run; it saves 100 res per bank, which is 800 saved once you have all 8 banks out, but that includes the bank shipments, which not as efficient of an improvement that a hunting or wood upgrade wood be.


as for the Discovery BO, you put 3 vills on mine, rest on hunts until you have 16 vill pop including shipped vills,(15 if you were able to get enough food to age when you created your 15th vill). any other variation is NOT as resource efficient as the 3 miner strat.


sorry if i come off as mean, but thats how it is

no need to be mean palanoob.. he was jst trying to help :)

--

A man wrapped up in himself makes a very small bundle.

November 5, 2009 at 7:04 PM Flag Quote & Reply

{GÅG} Duke
Limited Member
Posts: 143

I dont think you have the right to call him palanoob.



Oh also Fat Bastard doesnt like cake they like baby back ribs. He wants his baby back baby back ribs, CHILI BABY BACK RIBS!

--


November 5, 2009 at 7:06 PM Flag Quote & Reply

Dark Rider
Limited Member
Posts: 262

and u do? 

--

A man wrapped up in himself makes a very small bundle.

November 5, 2009 at 7:07 PM Flag Quote & Reply

The Paladin
Limited Member
Posts: 45

i love how YOUR calling ME Palanoob

November 5, 2009 at 7:07 PM Flag Quote & Reply

{GÅG} Duke
Limited Member
Posts: 143

yes dark i do.

--


November 5, 2009 at 7:08 PM Flag Quote & Reply

Dark Rider
Limited Member
Posts: 262

its such a fun name though paladin XD palanoob

it just rolls off the tongue

--

A man wrapped up in himself makes a very small bundle.

November 5, 2009 at 7:08 PM Flag Quote & Reply

{GÅG} Duke
Limited Member
Posts: 143

Dark change you sig, to fat bastards love baby back ribs, he does NOT like cake..... have you ever watched austin powers...:ohmy:

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November 5, 2009 at 7:11 PM Flag Quote & Reply

Dark Rider
Limited Member
Posts: 262

ok lol good idea

--

A man wrapped up in himself makes a very small bundle.

November 5, 2009 at 7:43 PM Flag Quote & Reply

Magnificen† [£eg¡øn]
Limited Member
Posts: 288

rushing w/ dutch = crap. Semi - FF or turtle w/ booming. if you have the mindset of a rusher, you will lose. The dutch have among the worst age 2 military, almost zero anti cav, and no good LI shipments. If your opponent scouted your FB, you are utterly screwed, since a good opponent will go cav vs dutch almost every time, and if you lose your rax/stable (which you will), you lose the game. Dutch are not a rushing civ; its just a fact. 


EDIT: just saw that this is for team games. Fine then, but the part about waiting till 25 minutes to make more banks is stupid. Try 8 minutes at the latest.

--

Vagina.

November 5, 2009 at 9:16 PM Flag Quote & Reply

Rogue
Limited Member
Posts: 60

The Paladin at 07:01PM on Nov 05, 2009

ok i dont know what you were thinkign with that post, I see that you wanted to edit, but that is such a noobzor dutch deck.


You dont have a single unit shipment, if your ever in a 1v1 you NEED 8 pike 3 huss, 8 scirm, 9 ruyters, 8 halb (not neccisary, but smart dutch players know how to use it). Your deck was a pure Nr deck.


There is no such thing as a hussar rush, only a raiding or semi FF strat, and in that deck you said to put medicine (not valuable to dutch players, because of the low pop. they only time you would ship Medicin is after your key cards, and by the time those cards have been sent, you should be at 40 or so vills.) Dutch East India Company is a very debatable card, it saves you more than the 700 res u usually get with age 2 shipments, but thats in the long run; it saves 100 res per bank, which is 800 saved once you have all 8 banks out, but that includes the bank shipments, which not as efficient of an improvement that a hunting or wood upgrade wood be.


as for the Discovery BO, you put 3 vills on mine, rest on hunts until you have 16 vill pop including shipped vills,(15 if you were able to get enough food to age when you created your 15th vill). any other variation is NOT as resource efficient as the 3 miner strat.


sorry if i come off as mean, but thats how it is

eh i disagree but im not gonna argue... if you have a better strat post it... ill look at it but im not saying mine is the best... im posting strats for noobs... so if your gonna pick on me then leave now im not up for it

--

If your going through hell, keep going-Unknown 

|BAMF|

November 5, 2009 at 10:26 PM Flag Quote & Reply

iCourt

Posts: 290

hmm, I'm not a great Dutch player, but I will agree with paladin, medicine is one of the most useless cards for a dutch. You'll almost be maxed out before you even have a chance of sending it.

November 5, 2009 at 11:19 PM Flag Quote & Reply

echo
Limited Member
Posts: 7

 

November 5, 2009 at 11:22 PM Flag Quote & Reply

echo
Limited Member
Posts: 7

echo at 11:22PM on Nov 05, 2009

 

Firstly, the dutch are a great rushing civ. After the 6:30 mark on almost every single map they are wonderful. The only two civs that I can think of that are not good rushing civs would be Spain and Portugal, and that is because their eco is very slow to get started & they don't have powerful shipments in age ii. Though, if you do rush, they can be effective in some ways. Also, a nice thing about the dutch is that you only have 3 units to pick from in age ii (same thing with otto), of course there are natives.  A basic dutch start.....

 

this is for fan patch and vanilla 1v1 game

 

 

AGE I

CARDS - 3 vills

Age up with 16 vills

Send 2-4 vills to gold until you have 13 vills qued up, then send them to hunts.

Click 400 wood poli to age up.

 

After clicking age up button...

send 2 vills to gold right away

collect 200 food then send 11vills to wood

after you have 350 OR 450 (bank plus house/church) send 8 vills to gold and 3 vills to food, set TC point to food.

 

AGE II

Cards - bank wagon, 8pike/3 hussar, 700W, 600w, 8pike/3 hussar (anything after bank wagon you can do any order as needed -- don't forget spies/mercs from saloon)

 

Build a racks/stable and 2 houses with 400 wood

after sending 700w build 2 banks or one bank and a racks/stable

 

basically if you're not feeling it by 10 minutes CONSIDER aging up, depending on what you think your enemy will do.

 

There is no one strat b/c if depends on who you're playing.  after 6 or 7 minutes for any civs it's just allocating resources and building units.  remember dutch are one of the few civs that don't really require a 2nd/3rd TC, so don't waste wood on that (600wood for one TC = almost 2 banks) 

build art. in age iii and send mercs from church.

November 5, 2009 at 11:53 PM Flag Quote & Reply

landers
Limited Member
Posts: 117

Brother Mike, nice presentation of your strat but u do have some problems with the deck. U have to have 8 pike card in the deck even if u dont plan on using it. Your opponent has to respect that card (in 1v1 games). East India is not a good card in any situation (No Rush games included).  

November 5, 2009 at 11:59 PM Flag Quote & Reply

/_MiesVan
Limited Member
Posts: 167

nice discussion.

dutch cannot rush...hmmm yea i agree. anyway i havent been rushed by dutch.

imo dutch is really difficult to use. few of us can use them good.

i think thats because of the units. skirms, ruyter, cannon, all needs tons of micro. if you leave 20ruyters against 5dopps for 10seconds, you lose them all. or cav eats ruyter, musk eat skirms...those problems really happen too often. too hard for me at least :-P


therefore i recommend musk/hussar civ for noobs or palanoob(oh what a sweet ring lol) or noobrider or noobvan. we're all noobs i mean :-P


the good thing with musk/hussar combo is that you can lose either of them. if you lose cav, musk just run away. if you lose musk, cav goes raid and mass musk again. simple


musk hussar civ=brits, french, otto/india, japan

hussar LI civ=german(you cant lose hussar, but german wont lose all of them if you're careful)

skirm goon civ=india, dutch, sioux in fortress(you can never lose goons)

pike/bow civ=china french german  brits(you can never lose pikes or bows, especially pikes)



oh and i recommend hussar+ruyter combo too. i believe it really works :-P

maybe brits is the easiest to go musk/hussar, but they dont have cav card. that means your opponent will spam LI first. you'll have a hard time for a while...

french doesnt have musk shipment. india has stupid sowars,  you actually need micro :-\  japan cannot build stables for long time.

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November 6, 2009 at 3:07 AM Flag Quote & Reply

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