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vclan
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Limited Member Posts: 167 |
******RUSH****** needed cards: wood trickle 5sep|4sowar|600wood|600coin|300export|10TigerClaw 7Urumi|3Mahout/2Mahout|SeigeElephant InfiniteUrumi option: TradeEmpire. wood improvement+20% wood trickle. +25%cav attack. cav better bonus attack +15%all Unit melee atk 5TeamUrumi|sep. gurkha. RoyalGreenJacket. sep/gurkha/sowar improvement. better Elephant Combat. if you have enough wood for 10 villagers, you dont need any wood. just gather food. get food treasures. then XP or wood treasures. remember, your monks SUCK. dont try to get big treasures. maybe you even dont have to gather treasures. just scout and save your monks' HP. scout well enough to find a good place to build agra. agra is huge. agra cant build too close to enemy TC. scout well. more important than gathering treasures, imo. age up with agra. send 1 villager forward fast and shoot any hunts on your way toward your TC. shooting some "enemy's hunts" away from enemy TC might be a good harrass. send wood trickle card asap. asap. asap. you'll get 1 villager. be quick. when you start building agra, chop wood with almost all villagers. if you have many herdables, 1villager should keep building agra(because you will have enough XP to get 1st shipment in colonial with those herdables :-D ). if not, maybe no one or 1 settler. it depends. build 1 house asap. once you can que first villager in transition, keep 8 or 7, or maybe6villagers on wood. 1 or 2 on coin(it really depends on treasures you got.) rest food. build 1 house asap. dont stop making villager while building house. its a bit difficult. u may need some practice. set monks on the same number(idk how to call it...like command+2) start healiing each other. que 1 sep, THEN send 5 seps card. if you send 5 seps first, you'll get housed. maybe its 23/20...cause i've seen that silly housed pop many times lol build 1 house. que more sep(maybe 4). make villagers. send 2 age up seps forward. set homecity shipment point to agra. oooh there are many things to do :\ build one more house. when you get seps, PPPPPUUUUUSSSSHHH. now you got 2+4+5=11 seps, and more coming. dont forget to bring monks :-P kill villagers. kill fb villagers. burn unbuilt fb. burn houses. kill xb with seps. u dont need any micro. just shoot. keep monks stomp on xb, skirm. you win. gg
...or not! when you see minutemen or 20xb, you fail to rush. but dont worry, u can win. just retreat and heal with monks, get eco going, send sowars or 600wood(for stables, consulate(important!), markets, rest on houses.) or 600 coin then TigerClaw. keep making seps or gurkhas. i recommend gurkhas if you're going to send some cav. you need decent micro though :-P consulate: ally with otto or brits. otto if you need cav and eco, brits if you have decent amount of military. i recommend otto. you can do everything...hussars for raid, fight, villagers for eco, and counter with minutemen. TigerClaw: some doesnt know what they're. they're coyotes, but asian ones. they're better against LI, worse against HI. soooo strong though. and the good thing is, you can waste them. they're cheap.
...or the variation. send 4 sowars instead of 5 seps. remember, they'll pop more. you need more houses. and they're too fast. dont attack with sowars, then seps. you need to get them attack TOGETHER. pay attention. and sowars need micro. sowars are shit. low HP, low attack, only its speed is good. i recommend TigerClaws...or hussars from otto. 4 sowars cant kill everything...dont expect them to kill xbs in no time. you need to mass them like hell.
you can age up, but your eco isnt good now. keep pressure and have map control. map control is more important than aging up when you rush with indian. IMO :-P
have fun. and beat my noobish rush. i'll post some other strats. i'm still improving them :-P | |
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Limited Member Posts: 167 |
******Eco RUSH****** the basic strat is the same as pure 10/10 rush. your rush would be slower and therefore weaker, but you have decent eco. actually you cant take down TC with only 11 seps and so on. Dont expect to burn his TC. Indian rush is for... #killing villagers. 1volley with 7seps=1 villager down. #keeping villagers in TC. dont let them do eco. #burning any unbuilt buildings. you have *4times stronger siege when its not finished. #burning houses and raxes, not TC. #killing all shipments, including 8xb. if he sends something like 700wood, you're in good shape. keep his villagers in TC. dont let him gather those crates. so you dont have to siege TC. if you're intending to just keep pressure, you can go eco-friendly rush. here is the BO: gather wood enough for 10 villager AND 1 house. you are not going to make 11th villager. the house is just for "Trade Empire" card. trade empire gives you 1 TP rickshaw and changes TP cost to 200wood. you can send "wood trickle" even if your pop is 10/10, but not TradeEmpire.
once you get TP rickshaw, build a TP asap. they equals to 4 villagers. i think its one of the best card... you'll get 1 shipment during transition. keep it. now you have endless shipments rush. go seps, sowars, rajput if you like, 300exports to be hussars/villagers/minutemen/redcoats, 600wood to be stables and markets, 600coin to be tigerclaws...its endless. just keep in mind that you should send a shipment right away when you can. try to spend shipments asap. your eco goes well then. actually you'll have better eco. basher once beat my 10/10 indian with this strat. its like FF vs semi FF. eco-friendly rush wins well against pure rush.
*NOTE* you dont have wood trickle card. that means you need 1 or 2 more villagers on wood | |
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Limited Member Posts: 167 |
******boom FF****** its like bank FF with dutch. purely more dangerous though lol this strat is still "under constraction." its not completed, but it works great against some guys that cant attack well. you cant use this strat in some maps. you need "3" "safe" tradingposts like Mongolia, NewEngland, Pampas, and so on. maybe works the best in Patagonia. *Discovery Age same as Eco RUSH. maybe you could get 12 or 13 villagers and build the wonder with 2 or 3 guys. age up with tower. you'll get 400wood. now you can build 2 TPs with them thanks to TradeEmpire. you have 2 monks. that means you can immediately start building after age up(of course you need to gather crates :-P) think about it, indian villager costs 100wood. 2TP with TradeEmpire costs 400wood and equals 8villagers. isnt that great!? you can even stop making villagers for a while. they have nicer HP than villagers with the card. thats why this strat resembles with bank FF. now you have trouble with countering a rush. there is no rax. you get endless shipments though. if you're not facing rush civ, you could do ff. send 600coin. indian never does FF? no, you could. its not that good. thats all. age up with Taj Mahar or Charminar Gate. both are really great wonders to age up to fortress. Taj Mahar: with TajMahar you dont need to gather any coin during transition. you cant spend 800coin XD you use cease firing in 3 situations: 1. just after age up and you are waiting for urumi or mahouts coming, and the opponent starts attacking you. cease firing and wait for mahout/urumi, send sentries. you can counter maybe... 2. when you got the shipments and attack. 3Mahouts and 7Urumi arrived. ready to attack. the opponent is waiting for your attack with his army in his base. go attack him. once they starts firing, cease fire. just get mahouts and urumi on the appropriate anti. meleeeeeeeee. gg. 3. when your attack failed and you have to retreat. cease fire and run away to your base. remember, before cease firing start queing some troops. you cant counter if you dont. dont use them when you are raided or something. Charminar Gate: 1Mahout out. 1Mahout equals 2cuirassiers if microed. you can send Mansabdar guys. i recommend seps gurkhas, or zambs. i once thought that seps suck in team because you cant upgrade them well. i was wrong. with cards(melee+15% attack, EastIndian Company(10%each), TEAMallUnitCombat(+5%each)) and mansabdar(+10%each), you got pretty decent-maybe the best-musks. *NOTE* Mahouts are really difficult to micro. leave urumi and seps. just micro mahouts and monks. they tend to walk around the troops. click 1 mahout and click some troops. or use attack move. dont get gurkhas and urumis on the same number(command+3 thing). it will cause urumi to stick with gurkhas. ****ideas atonement, fur trade, spam jat lancer. TradeEmpire for natives, FF and FI and Sepoy Resistance. 2000wood for 99seps in late game. Advanced Rice Paddy and KarniMata. TradeEmpire with KarniMata. most eco-friendly :-P FI spam urumi. needs tons of cards and food though...maybe sacrid field and upgraded TPs needed. too slow... Favorable Karma, Dukkha Suffering lol | |
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Limited Member Posts: 109 |
damn Mies, your strats have started me working on the 10/10 rush. Generally it sucks, but on maps like mongolia it's totally OP. I managed 12 sepoys in the opponents base at 4:51 flat with more coming and nearly another shipment finished. Those cows make india so OP it's untrue. On normal maps it's not so great though, againg up fastbut having no shipment ready sucks. | |
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Limited Member Posts: 236 |
Well, I got the first attack with maces... I trained a batch and shipment of coyo's but they came like 5 seconds to late to counter the Sowars. | |
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-- ... ceterum censeo V-clanem esse delendam. ![]()
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Limited Member Posts: 167 |
Hastings: yea, so i dont recommend pure rush. indian rush isnt for taking down the opponent completely. i think its totally impossible. trade empire rush seems pretty decent...i'm not sure yet mongolia and deccan is for indian exclusively :-P Yukon and Saguenay are pretty good too. Honorius: its just my opinion. aztecs sucks too bad against indian. mace can be stomped by monks soo hard, coyos are really weak againist those super musks, puma spearmen cant melee sowars at all with microed gurkhas. maces are weak against agra too... | |
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Limited Member Posts: 167 |
when the game starts, put 2villagers on hunting. that enabled me to age up 4:20 constanly. and yea, trade empire seems to suck cause it SLOWS DOWN. i found indian eco=fast rush. decreasing opponent's eco/military means your eco boosts relatively. you need to be fast. | |
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Limited Member Posts: 82 |
And late game you build Howdahs not crappy Zamburaks. | |
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-- Actually yes, The World Does Revolve Around me!
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